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In this context, PCSX-Redux shares several approaches with the PlayStation 2 emulation successor project PCSX2 Additionally, the plugin system will be replaced through a single monolithic codebase that handles all aspects of the PlayStation emulation. Everything should be implemented on top of SDL/ OpenG元+/ ImGui.
Pcsx rearmed roms code#
This fork has the goal of a complete redesign along more up to date code standards. It can be seen as the latest iteration of the original PCSX codebase. In 2019 another fork PCSX-Redux was started.
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PCSX-df and PCSX-Reloaded coexisted for a while, with PCSX-df merging changes of PCSX-Reloaded back into df. PCSX-Reloaded is a new project created in mid-2009, which is based on the work of the PCSX-df branch, completely independent, and works on bug fixes while maintaining Windows and OS X compatibility alongside Linux. Version 1.10 was released on March 29, 2009. PCSX-df was created in 2006 and added new features, a new GTK-based interface, AMD64 support, and corrected some bugs, but was developed mainly with only Linux compatibility in mind. Official development ceased on September 17, 2003, and development shifted to the new PlayStation 2 emulator, PCSX2. Development for the emulator started in July 20, 1999, The emulator was first released for the PC on August 31, 2000.
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